﻿#region Includes
using System;
using GingerGL.Math;
#endregion

namespace GingerGL.Graphics
{
    //------------------------------------------------------------//
    /// <summary>
    /// Octree Object
    /// </summary>
    public class OctreeObject
    {
        //--------------------------------------------------------//
        #region Properties
        /// <summary>
        /// Objects Bounding Box
        /// </summary>
        public BoundingBox Bounds { get; set; }
        #endregion
        //--------------------------------------------------------//
        #region Constructor
        /// <summary>
        /// Initalizes a new instance of object
        /// </summary>
        public OctreeObject()
        {
            this.Bounds = BoundingBox.Empty;
        }
        #endregion
        //--------------------------------------------------------//
    }
    //------------------------------------------------------------//
}
